esotericWebb — Cross-Evolution CRPG

A CRPG that composes primals via JSON-RPC — the first proof that sovereign infrastructure produces real games.

Repository: sporeGarden/esotericWebbPublic
License: scyBorg (AGPL-3.0-or-later + ORC + CC-BY-SA 4.0)


What It Is

esotericWebb is a cross-evolution CRPG (computer role-playing game) that uses the ecoPrimals infrastructure as its engine. It is not a tech demo — it is a playable game that composes real primals via JSON-RPC to deliver gameplay mechanics grounded in validated science.

The game exists to prove a thesis: that sovereign, composable infrastructure can produce creative software as good as anything built on proprietary engines, while giving the player full data sovereignty and the developer zero vendor lock-in.


How It Composes

esotericWebb consumes three post- NUCLEUS primals and orchestration from biomeOS:

PrimalWhat It ProvidesGame Mechanic
rhizoCryptEphemeral DAG workspace, Merkle verificationSave states as cryptographic DAGs — every choice is verifiable
loamSpineImmutable linear history, certificatesGame timeline as an append-only log — no retroactive edits
sweetGrassAttribution and provenance trackingEvery asset, quest, and NPC decision traces back to its source
biomeOSNeural API orchestrationRoutes game events to the right primal by capability

The composition is BYOB: esotericWebb fetches primal binaries from plasmidBin, runs them locally, and communicates via JSON-RPC. No cloud. No accounts. No telemetry.


The Science Connection

ludoSpring validates 13 foundational HCI models (Fitts, Hick, Flow, DDA, Perlin, WFC, L-systems). esotericWebb is where those validated models meet a player. Every game mechanic traces to a published paper through ludoSpring’s validation chain.

The cross-spring experiments ( ludoSpring Track 11) proved that game metrics generalize to scientific exploration sessions. esotericWebb is the interactive surface where that finding becomes a product.


Current Status

esotericWebb is the first sporeGarden product. It demonstrates end-to-end primal composition in a domain (gaming) where user experience is the primary metric.


See also: ludoSpring for the science validation, NUCLEUS Architecture for the composition model, Deployment Model for the BYOB workflow.