esotericWebb — Cross-Evolution CRPG
A CRPG that composes primals via JSON-RPC — the first proof that sovereign infrastructure produces real games.
Repository: sporeGarden/esotericWebb — Public
License: scyBorg (AGPL-3.0-or-later + ORC + CC-BY-SA 4.0)
What It Is
esotericWebb is a cross-evolution CRPG (computer role-playing game) that uses the ecoPrimals infrastructure as its engine. It is not a tech demo — it is a playable game that composes real primals via JSON-RPC to deliver gameplay mechanics grounded in validated science.
The game exists to prove a thesis: that sovereign, composable infrastructure can produce creative software as good as anything built on proprietary engines, while giving the player full data sovereignty and the developer zero vendor lock-in.
How It Composes
esotericWebb consumes three post- NUCLEUS primals and orchestration from biomeOS:
| Primal | What It Provides | Game Mechanic |
|---|---|---|
| rhizoCrypt | Ephemeral DAG workspace, Merkle verification | Save states as cryptographic DAGs — every choice is verifiable |
| loamSpine | Immutable linear history, certificates | Game timeline as an append-only log — no retroactive edits |
| sweetGrass | Attribution and provenance tracking | Every asset, quest, and NPC decision traces back to its source |
| biomeOS | Neural API orchestration | Routes game events to the right primal by capability |
The composition is BYOB: esotericWebb fetches primal binaries from plasmidBin, runs them locally, and communicates via JSON-RPC. No cloud. No accounts. No telemetry.
The Science Connection
ludoSpring validates 13 foundational HCI models (Fitts, Hick, Flow, DDA, Perlin, WFC, L-systems). esotericWebb is where those validated models meet a player. Every game mechanic traces to a published paper through ludoSpring’s validation chain.
The cross-spring experiments ( ludoSpring Track 11) proved that game metrics generalize to scientific exploration sessions. esotericWebb is the interactive surface where that finding becomes a product.
Current Status
esotericWebb is the first sporeGarden product. It demonstrates end-to-end primal composition in a domain (gaming) where user experience is the primary metric.
See also: ludoSpring for the science validation, NUCLEUS Architecture for the composition model, Deployment Model for the BYOB workflow.